Radar in Mutant Vehicles

Planning to build and bring a mutant vehicle? Talk about your plans and recruit crew members here.
Locked
User avatar
spacetime
Posts: 417
Joined: Sat Aug 02, 2014 12:12 am
Burning Since: 2014

Radar in Mutant Vehicles

Post by spacetime » Wed Oct 01, 2014 9:19 pm

I believe it was in the helm of Disco Fish where I saw what looked like the old Tron video game. Turned out it was a realtime radar that displayed potentially hazardous objects in front of the vehicle using simple and bright geometries on their screen.

Despite the lo-fi graphics, it looked pretty advanced. I was curious if anyone saw this or maybe has a photo or insight into how common realtime radar HUDs are on art cars.

User avatar
motskyroonmatick
Posts: 1880
Joined: Sun Jul 09, 2006 11:37 am
Burning Since: 2004
Camp Name: B.R.C. Welding&Repair
Location: Aurora Oregon

Re: Radar in Mutant Vehicles

Post by motskyroonmatick » Thu Oct 02, 2014 7:51 pm

I had radar on my mutant vehicle. Conversation was more stimulating that it was but it was fun to look at and play with. It was an older furno unit with green rectangles on the screen marking reflecting objects. It would pick up so much reflected signal that one had to really tune it down to get any coherent picture of what was ahead.
Black Rock City Welding and Repair. The Night Time Warming Station. iGNiTE! Bar.

Card Carrying Member BRCCP.

When you pass the 4th "bridge out!" sign; the flaming death is all yours.-Knowmad-

User avatar
Drawingablank
Posts: 2590
Joined: Thu Mar 31, 2011 8:46 pm
Camp Name: Barbie Death Camp
Location: NY
Contact:

Re: Radar in Mutant Vehicles

Post by Drawingablank » Thu Oct 02, 2014 8:30 pm

Radar really needs metal to bounce off - so not sure how effective it would be.
Savannah: I don't know what it is, but no thread here escapes alive. You'll get 1 or 2 real answers at minimum, occasionally 10 or 12, and then we flog it until it's unrecognizable and you can't get your deposit back.

Yet Another Crappy Birgin Guide

User avatar
spacetime
Posts: 417
Joined: Sat Aug 02, 2014 12:12 am
Burning Since: 2014

Re: Radar in Mutant Vehicles

Post by spacetime » Thu Oct 02, 2014 11:53 pm

motskyroonmatick wrote:I had radar on my mutant vehicle. Conversation was more stimulating that it was but it was fun to look at and play with. It was an older furno unit with green rectangles on the screen marking reflecting objects. It would pick up so much reflected signal that one had to really tune it down to get any coherent picture of what was ahead.
Cool. I looked through some of your posts but wasn't able to find a pic of your vehicle. I'm curious if you want to share.

I figured the radar was mostly to spot unlit bikes, but what kinds of other stuff would show up?

Is it useful to look at as you're driving on open playa beyond the headlights?

Any chance you have a photo of the screen? 8)

User avatar
some seeing eye
Posts: 2737
Joined: Tue Sep 09, 2008 12:06 pm
Burning Since: 1999
Camp Name: Woo
Location: The Oregon

Re: Radar in Mutant Vehicles

Post by some seeing eye » Fri Oct 03, 2014 8:08 am

Radar can detect people. Depends on the frequency and the receiver signal processing.

It is not a good idea to expose yourself, your passengers and people on the playa to the amount of energy that those systems put out. They could interfere with other playa communications on adjacent bands too.
increasing the signal to noise ratio with compassion

Ano
Posts: 491
Joined: Mon Aug 22, 2011 10:04 pm
Burning Since: 2011
Camp Name: Everlasting Fuck-you's

Re: Radar in Mutant Vehicles

Post by Ano » Fri Oct 03, 2014 8:34 am

I heard that at one point, the Discofish art car was self-driven. It may or may not be true, considering all the rumors that fly around...

...Googling around, it appears to be true. That's pretty crazy.

Thread drift, sorry!

User avatar
Joeln
Posts: 722
Joined: Thu Feb 20, 2014 12:55 pm
Burning Since: 2014
Camp Name: Dye with Dignity
Location: Fort Collins, CO

Re: Radar in Mutant Vehicles

Post by Joeln » Fri Oct 03, 2014 10:27 am

Ano wrote:I heard that at one point, the Discofish art car was self-driven. It may or may not be true, considering all the rumors that fly around...

...Googling around, it appears to be true. That's pretty crazy.

Thread drift, sorry!
Drift away!!
I spent a couple hours on Discofish and never saw them self drive.
They had 3 monitors which were very cool to watch:
-Position, course & velocity on a map of the city - nicely done. I'm guessing GPS.
-Obstacle detection. It covered about 180 degrees forward facing and put a box with a descriptor around every return - probably radar.
-Main monitor above a keyboard with less interesting stuff to watch.
Collapse first and avoid the rush

Ano
Posts: 491
Joined: Mon Aug 22, 2011 10:04 pm
Burning Since: 2011
Camp Name: Everlasting Fuck-you's

Re: Radar in Mutant Vehicles

Post by Ano » Fri Oct 03, 2014 12:03 pm

Damn, so it might not self-drive, but it does have one hell of a technological backbone to navigate safely.

I always imagined that the cockpit of some of the major vehicles HAD to be more exciting than a steering wheel and gas/brake pedals. Glad to know that my imagination is correct in at least one car...bus...fish!

User avatar
Sic Pup
Posts: 1440
Joined: Tue Aug 10, 2010 9:51 am
Location: Location, Location

Re: Radar in Mutant Vehicles

Post by Sic Pup » Fri Oct 03, 2014 12:32 pm

I don't know about all that but while stuck just off pavement on entry Monday we kept getting distracted by, what can best be described as, this pinging noise. Turns out it was the "sonar" unit on some giganticass sub/tandem-bus/mv that was too long to be turned around and sent back with the rest of the traffic on pavement. Made it all the more surreal, hail, submarines, Camp Purgatory.... yup, another day at BM.
"Enjoy every sandwich" - W. Zevon

User avatar
theCryptofishist
Posts: 40313
Joined: Mon Feb 23, 2004 9:28 am
Burning Since: 2017
Location: In Exile

Re: Radar in Mutant Vehicles

Post by theCryptofishist » Fri Oct 03, 2014 12:36 pm

That bus. It annoyed me on playa one year.
The Lady with a Lamprey

"The powerful are exploiting people, art and ideas, and this leads to us plebes debating how to best ration ice.
Man, no wonder they always win....." Lonesomebri

User avatar
A-RockLeFrench
Posts: 760
Joined: Fri Jul 30, 2010 8:03 pm
Burning Since: 2010
Camp Name: DEATHtonic
Location: SE Pennsylvania

Re: Radar in Mutant Vehicles

Post by A-RockLeFrench » Fri Oct 03, 2014 2:18 pm

I see The Nautilus around all the time, I have never once seen the doors opened or anyone getting on or off. Ever. :shock:

User avatar
Bounce530
Posts: 1589
Joined: Wed Jan 16, 2008 10:26 am
Burning Since: 2007
Camp Name: BRC Guardian Landing pad
Location: Still stalking BDV

Re: Radar in Mutant Vehicles

Post by Bounce530 » Fri Oct 03, 2014 5:04 pm

I got on and off of it once...about 5 years ago.
What other people think about you is none of your business.

pink
Posts: 1365
Joined: Wed Jul 19, 2006 7:30 am
Burning Since: 2005
Camp Name: Retrofrolic
Location: sacramento

Re: Radar in Mutant Vehicles

Post by pink » Fri Oct 03, 2014 5:25 pm

Ano wrote:Damn, so it might not self-drive, but it does have one hell of a technological backbone to navigate safely.

I always imagined that the cockpit of some of the major vehicles HAD to be more exciting than a steering wheel and gas/brake pedals. Glad to know that my imagination is correct in at least one car...bus...fish!
Discofish were my neighbors and I got a chance to ride & talk about the car. It's not radar but sonar. One of my friends that has a boat recognized the system right away. And it can drive itself, but they don't do that during the burn, for obvious reasons.
I'm not a slut, I'm good time floozy!

User avatar
motskyroonmatick
Posts: 1880
Joined: Sun Jul 09, 2006 11:37 am
Burning Since: 2004
Camp Name: B.R.C. Welding&Repair
Location: Aurora Oregon

Re: Radar in Mutant Vehicles

Post by motskyroonmatick » Fri Oct 03, 2014 7:53 pm

some seeing eye wrote:Radar can detect people. Depends on the frequency and the receiver signal processing.

It is not a good idea to expose yourself, your passengers and people on the playa to the amount of energy that those systems put out. They could interfere with other playa communications on adjacent bands too.
spacetime wrote:
motskyroonmatick wrote:I had radar on my mutant vehicle. Conversation was more stimulating that it was but it was fun to look at and play with. It was an older furno unit with green rectangles on the screen marking reflecting objects. It would pick up so much reflected signal that one had to really tune it down to get any coherent picture of what was ahead.
Cool. I looked through some of your posts but wasn't able to find a pic of your vehicle. I'm curious if you want to share.

I figured the radar was mostly to spot unlit bikes, but what kinds of other stuff would show up?

Is it useful to look at as you're driving on open playa beyond the headlights?

Any chance you have a photo of the screen? 8)
The radar monitor was in a position that it was not observable from the drivers position. I made the judgment that it would be distracting to the driver of the vehicle. I researched the safe exposure distance of the specific unit I had and the manual stated that a distance under 3 feet directly in front of the emitter/receiver was an exposure level to avoid and that beyond 3 feet was safe. Depending on the sensitivity setting the unit easily picked up people and parked bicycles however only objects of formidable size had any dimensional resolution as the reflections were shown as green rectangles. I don't have any pictures of the system in action however it looked similar to this.Image
Black Rock City Welding and Repair. The Night Time Warming Station. iGNiTE! Bar.

Card Carrying Member BRCCP.

When you pass the 4th "bridge out!" sign; the flaming death is all yours.-Knowmad-

User avatar
otakup0pe
Posts: 144
Joined: Sat Jan 21, 2012 6:27 pm
Burning Since: 2012
Location: Oakland, CA
Contact:

Re: Radar in Mutant Vehicles

Post by otakup0pe » Sun Oct 05, 2014 7:59 pm

Sic Pup wrote:I don't know about all that but while stuck just off pavement on entry Monday we kept getting distracted by, what can best be described as, this pinging noise. Turns out it was the "sonar" unit on some giganticass sub/tandem-bus/mv that was too long to be turned around and sent back with the rest of the traffic on pavement. Made it all the more surreal, hail, submarines, Camp Purgatory.... yup, another day at BM.
Haha yeah. I was out there too at gravel camp and was wondering why they didn't turn the pinging off.

The rumors about discofish that I've heard is that it uses LIDAR, is run by Google engineers, and does self drive but people need to be "hands on" at all times.

pink
Posts: 1365
Joined: Wed Jul 19, 2006 7:30 am
Burning Since: 2005
Camp Name: Retrofrolic
Location: sacramento

Re: Radar in Mutant Vehicles

Post by pink » Mon Oct 06, 2014 12:28 pm

Yes, that's what they told me! LIDAR, I couldn't remember what it was, but my campmate recognized it right off. We were hanging out for quite a while waiting for them to take off; wanted to be sure we got on the car. Nice people, tech geeks!
I'm not a slut, I'm good time floozy!

User avatar
theCryptofishist
Posts: 40313
Joined: Mon Feb 23, 2004 9:28 am
Burning Since: 2017
Location: In Exile

Re: Radar in Mutant Vehicles

Post by theCryptofishist » Mon Oct 06, 2014 7:22 pm

FLUR

(Just because it's a cool acronym.)
The Lady with a Lamprey

"The powerful are exploiting people, art and ideas, and this leads to us plebes debating how to best ration ice.
Man, no wonder they always win....." Lonesomebri

User avatar
TomServo
Posts: 6160
Joined: Wed Dec 01, 2004 1:17 pm
Burning Since: 1999
Camp Name: Black Rock City Assholes Union Local 668
Location: Las Vegas, Nevada

Re: Radar in Mutant Vehicles

Post by TomServo » Tue Oct 07, 2014 1:33 am

I sold my radar and screwed spikes into the tires.
anything worth doing is worth overdoing..

Locked

Return to “2014 Mutant Vehicles”