In the world of 3D modeling, I've been working on a much larger scale lately. Ever since using 3D software to render models of our camp, I've wished that I had something more than just a flat horizon line in the distance. There are basically a couple ways you can achieve that - you add a photo, or you build a model. I've done the photo trickery a few times and gotten some great results, but that tends to fall apart if you want to do any animation, or if you don't have photos that would work for everything you want to set up. Modeling terrain can be hard, especially if you're trying to model real-world terrain (since it has to look like something that people are familiar with). After having a separate conversation about technology with a friend several weeks back, I got the idea to try and find a way to first get my hands on USGS mapping data, and then figure out how the hell I could bring that into my 3D modeling software.
I found out there was a really simple and easy way to do that, but it required an expensive plugin. It also apparently is much easier if you're only looking to do a fairly small space. I didn't have that plugin, and the black rock desert is a great big space. And more to the point, the mountains surrounding the black rock desert (that make up that great surrounding landscape we see) is a massive space. I'm making some progress, but it has involved tons of trial and error. Here are a couple pics from an early pass I took...


The second pic makes use of a really low resolution satellite image... it wasn't even the right season (plenty of green in the map plus snow on the mountains), but it matched up with the chunk of the planet I'd gotten the elevation maps for. Even though BRC is just a tiny spec in a map that big, it posed a problem. It wasn't big enough! When I brought the camera in to the perspective of someone who was standing on the playa surface, there were great big voids in the horizon because some of the mountains we'd normally see were further off in the distance than that monstrous map could show. Dammit! It was already a massive project (20 million polygons), and something that I don't think a computer with less than 32GB of RAM could even manage.
Fortunately, my little space canister packs an enormous punch in terms of computing power and memory, so I kept working at it. More and more revisions, expanding to cover more area. Here's a pic showing the raw elevation maps as I'm loading and stitching them together. The pic on the left is partway through, and the pic on the right shows where I am now (7th major version)...

Rev 7 is massive, both in terms of scale (just over 100km wide and just under 100km tall) and complexity. The flat desert surfaces are easy, but all those craggy mountain bits add up. My initial load was over 120 million polygons (by comparison, models and scenes in fancy video games will usually be way under 100K polygons). I've been working on improving that quite a bit over the last couple days, and have finally gotten it to a much more manageable 3 million polygons while still having plenty of detail to create a believable landscape. Here's what it looks like now...

Hopefully later in the week I'll get the chance to start working on painting the textures. I had done a bit of looking around for better quality satellite imagery (and I have some pretty high resolution pics from several years ago), but nothing quite fits what I'm looking for.


