Large battery operated cart.
- geospyder
- Posts: 1830
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- Location: South of the Playa
Large battery operated cart.
Our fledgling camp just snagged a large battery operated cart. It has three bench seats for about eight people. We're just in the beginning stages of what to do with it as far as making it a mutant vehicle. Before we go too far are there any suggestions good or bad about using this type of vehicle on the Playa?
You know it's going to be a bad day when you jump out of bed and miss the floor.
- CapSmashy
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- Captain Goddammit
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Yep, that's pretty much the deal. Make sure you have a good, powerful charger, not a cheapy 10 or 20 amp thing that will take forever to charge your batteries, and a source of AC power adequate to run it.CapSmashy wrote:As long as the batteries are in good condition and you have a reliable source of power for charging it up, should be good to go.
Charging your batteries slowly is best for them, but we're only out there a short time!
GreyCoyote: "At this rate it wont be long before he is Admiral Fukkit."
- EspressoDude
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Killbuck's Heavy Battle Lounge is made from an electric golf cart with standard golf cart type batteries. It is 2 person. It gets about 6 - 8 miles before the batteries are dead and need serious recharging. Like about 4 hours on a generator at camp.
Think about the weight of 8 people on a larger/ heavier cart. Likely to be half the operating range or less with the same batteries, or more/bigger batteries and longer recharge time.
Does your camp want to listen to a generator charging your batteries all day long??
Better to mount a Honda EU3000 and an 80 - 100 amp charger on one of the bench seats.
Or get a gasoline powered cart and save the hassle of batteries and charger.
Think about the weight of 8 people on a larger/ heavier cart. Likely to be half the operating range or less with the same batteries, or more/bigger batteries and longer recharge time.
Does your camp want to listen to a generator charging your batteries all day long??
Better to mount a Honda EU3000 and an 80 - 100 amp charger on one of the bench seats.
Or get a gasoline powered cart and save the hassle of batteries and charger.
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- theCryptofishist
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Espresso Dude is right. I used to camp with ESD and boy, I grew to hate golf carts. They need a lot of fussing. I don't know how your base vehicle does and does not differ from a golf cart, but that's one thing to check. The other thing is that all golf carts have the same start key. If this one is also on that key, I suggest a club or other sort of device that will keep joyriders with that key from fulfilling what they believe to be their mission. And get some sort of insurance.
The Lady with a Lamprey
"The powerful are exploiting people, art and ideas, and this leads to us plebes debating how to best ration ice.
Man, no wonder they always win....." Lonesomebri
"The powerful are exploiting people, art and ideas, and this leads to us plebes debating how to best ration ice.
Man, no wonder they always win....." Lonesomebri
- motskyroonmatick
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nice score!geospyder wrote:Here is a picture of the cart. I haven't seen it physically yet. But hey it was free.
Black Rock City Welding & Repair. The Night Time Warming Station. Crow Bar.
Card Carrying Member BRCCP.
When you pass the 4th "bridge out!" sign; the flaming death is all yours.-Knowmad-
Card Carrying Member BRCCP.
When you pass the 4th "bridge out!" sign; the flaming death is all yours.-Knowmad-
How come Cool Free Shit only comes with mountains in the background!?!?!
She's a beauty!
What Fishy was saying about keys is right, BUT...you can change the keyswitch out, or even install extras (a la' "Missile Launch Protocol"!) that would eliminate having to mess with a Club. (But save the bacon...just throw away the lettuce and bread and crap.)
Cootie Cart.....especially if made from lovely shiny fiberglass....Oh Yeah!
She's a beauty!
What Fishy was saying about keys is right, BUT...you can change the keyswitch out, or even install extras (a la' "Missile Launch Protocol"!) that would eliminate having to mess with a Club. (But save the bacon...just throw away the lettuce and bread and crap.)
Cootie Cart.....especially if made from lovely shiny fiberglass....Oh Yeah!
Howdy From Kalamazoo
- Captain Goddammit
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Yeah it's worth a mention that you should set up any mutant vehicle so that no one can hijack it. You should definitely install a battery disconnect switch with removable key, maybe under a locked hatch of some design. One of the few fights I ever got in at Burning Man was stopping a hijacker.
GreyCoyote: "At this rate it wont be long before he is Admiral Fukkit."
http://www.ronfrancis.com/prodinfo.asp?number=AT-70
http://www.ronfrancis.com/images/AT70-INST.pdf
This started out as a normal kill switch.
I added the twist.
This place is one of those that listens to suggestions.
You can also make your own version.
One slick trick is to use a switch that is functional for something else once started, like a mirror adjustment, etc.
One trick I like is exposed switches that are wired in series and only one setting allows operation.
A few three position toggle switches can add a lot of annoyance.
They can only count for starting or for all operation.
Then throw them all into the same alignment when leaving.
http://www.ronfrancis.com/images/AT70-INST.pdf
This started out as a normal kill switch.
I added the twist.
This place is one of those that listens to suggestions.
You can also make your own version.
One slick trick is to use a switch that is functional for something else once started, like a mirror adjustment, etc.
One trick I like is exposed switches that are wired in series and only one setting allows operation.
A few three position toggle switches can add a lot of annoyance.
They can only count for starting or for all operation.
Then throw them all into the same alignment when leaving.
- LostinReno
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Thanks for the advise! It never even occured to us they would all be keyed the same/similarly. I love the series of exposed switches idea. I have the stuff in the garage to make that happen!gyre wrote:http://www.ronfrancis.com/prodinfo.asp?number=AT-70
http://www.ronfrancis.com/images/AT70-INST.pdf
This started out as a normal kill switch.
I added the twist.
This place is one of those that listens to suggestions.
You can also make your own version.
One slick trick is to use a switch that is functional for something else once started, like a mirror adjustment, etc.
One trick I like is exposed switches that are wired in series and only one setting allows operation.
A few three position toggle switches can add a lot of annoyance.
They can only count for starting or for all operation.
Then throw them all into the same alignment when leaving.
- LostinReno
- Posts: 649
- Joined: Sun Feb 22, 2009 4:57 pm
- Burning Since: 2009
- Location: 4:30 & G
I love the cootie concept, unfortunately I'm not crafty with fiberglass, that would be sweet though!robotland wrote:How come Cool Free Shit only comes with mountains in the background!?!?!
She's a beauty!
What Fishy was saying about keys is right, BUT...you can change the keyswitch out, or even install extras (a la' "Missile Launch Protocol"!) that would eliminate having to mess with a Club. (But save the bacon...just throw away the lettuce and bread and crap.)
Cootie Cart.....especially if made from lovely shiny fiberglass....Oh Yeah!
How about a bacon mobile?? LOL! Hrmmm???
- Captain Goddammit
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Unless they are super-huge, solar chargers aren't going to make enough current to help much. They won't hurt... but I wouldn't depend on them as a main power source.
That Yamaha will be perfect. I'd go get the most powerful charger you can.
That Yamaha will be perfect. I'd go get the most powerful charger you can.
GreyCoyote: "At this rate it wont be long before he is Admiral Fukkit."
- motskyroonmatick
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Figure out what the voltage of the motor is. I am guessing 36 volt. Find that out and start looking for a charger now. They occasionally come up on craig's list for a steal at 50 to 75$. Heavy duty chargers for golf carts are usually pretty expensive and for some reason nearly everybody selling one around here knows it.
Have fun with it. I am a tad bit envious.
I would keep the top in place. a great spot to mount things and provides invaluable shade.
Have fun with it. I am a tad bit envious.
I would keep the top in place. a great spot to mount things and provides invaluable shade.
Black Rock City Welding & Repair. The Night Time Warming Station. Crow Bar.
Card Carrying Member BRCCP.
When you pass the 4th "bridge out!" sign; the flaming death is all yours.-Knowmad-
Card Carrying Member BRCCP.
When you pass the 4th "bridge out!" sign; the flaming death is all yours.-Knowmad-
- LostinReno
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The solar panels are maybe 14" x 12", someone my husbands knows gave them to him. Originally we were going to try them on our trailer battery when camping, but my uncle sold us the Yamaha so we didn't really need them anymore. LOL!Captain Goddammit wrote:Unless they are super-huge, solar chargers aren't going to make enough current to help much. They won't hurt... but I wouldn't depend on them as a main power source.
That Yamaha will be perfect. I'd go get the most powerful charger you can.
Motsky, I wished you lived closer, we could use all the help we can get and welding skills! (I've got decent electrical skills and that's about it) One of our ideas is the bacon mobile, cover the whole vehicle with bacon looking fabric (kind of a soft sculpture thing) the whole back could be the griddle area, drive out to man in the morning and fry up bacon for the masses! LOL! We gifted about 10 pounds out of our camp this year. Of course storage of 50 to 100 pounds of bacon would be a challenge since my husband doesn't want to work it in '10. Last year he had to work, hauling the liquid waste of the masses to Lovelock everyday so he didn't get to do much.
-
dragonfly Jafe
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That is somewhere between 5-15 watts (most likely)...or around 1/2amp to 1 amp at 12vdc. That is at most a trickle charge that will maintain a fully charged battery somewhat and prevent it from fully discharging. It might recharge a golf cart battery system that is heavily drained, but it would take a few months.LostinReno wrote:...The solar panels are maybe 14" x 12"....
A "big" solar panel might be 50-100 watts, so 30-60 of these big panels (or so) would be needed to equal one of those 3000 watt generators.
Use the generator, listen to your Captain (and drink what he hands you).
Talent hits a target no one else can hit; Genius hits a target no one else can see.
Arthur Schopenhauer
Arthur Schopenhauer
- Captain Goddammit
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I will mention that a friend (one Reverend Gadget from AEZ) had a land boat mutant vehicle in '02 that was entirely solar powered and worked great. The batteries kept him going quite a while after dark, and I drove it in daylight and it was actually providing positive charge to the batteries while underway - but it had a large roof over it completely covered in solar cells. He said it would have been about $7000 worth if you were to buy them at retail. He's a solar-power entrepreneur who had the controllers, cells, batteries, etc. lying around to make it work.
So, it CAN be completely solar powered, but in your case I'd say the generator is way more economical and practical.
Depending on your fab skills, you could also toss the electric motor and put in a gas engine from an old riding mower or some sort of gas-powered thing for super cheap. As it is, you're gonna need a lot of $$ worth of batteries and an expensive charger, unless you score a deal on one.
So, it CAN be completely solar powered, but in your case I'd say the generator is way more economical and practical.
Depending on your fab skills, you could also toss the electric motor and put in a gas engine from an old riding mower or some sort of gas-powered thing for super cheap. As it is, you're gonna need a lot of $$ worth of batteries and an expensive charger, unless you score a deal on one.
GreyCoyote: "At this rate it wont be long before he is Admiral Fukkit."
- theCryptofishist
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If you spend a certain amount of time infiltrating the Reno burners groups, you'll get people begging to weld for you.LostinReno wrote:
Motsky, I wished you lived closer, we could use all the help we can get and welding skills!
Or at least taht's what I've heard.
Didn't you see those Welding Santas last year?
The Lady with a Lamprey
"The powerful are exploiting people, art and ideas, and this leads to us plebes debating how to best ration ice.
Man, no wonder they always win....." Lonesomebri
"The powerful are exploiting people, art and ideas, and this leads to us plebes debating how to best ration ice.
Man, no wonder they always win....." Lonesomebri
- LostinReno
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- Captain Goddammit
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- EspressoDude
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This is similar to a club car villager that has a 48 volt system. That is qty of eight 6 volt batteries. It is rated for 115 minutes at 75 amps, or about 4 horsepower. It operates between 5 and 17 mph. Playa speed limit is 5mph.
Round off 115 minutes into 2 hours at 5 mph = 10 miles that is about 2 complete loops of BRC, maybe more.
Recharge requires a 48volt charger that has to replace the energy taken out. So you need to put back in 75 amps at 48 volts for 2 hours. 48 volts at 75 amps is 3600 watts. If your generator is only 3000 watts, you will need longer charge time. If your charger can't produce 75 amps at 48 volts, it will take longer. If you have 12 volt chargers, you will need 4 of them and likely end up with an electrical fire hazard.
Taking your 3000watt generator and charging while driving will almost keep up with the power drain.
Now add lights and sound to drain more power...
Note that these are approximations, but are close to what you can expect.
Also in most cases these carts are always plugged in when not in use in the default world.
Round off 115 minutes into 2 hours at 5 mph = 10 miles that is about 2 complete loops of BRC, maybe more.
Recharge requires a 48volt charger that has to replace the energy taken out. So you need to put back in 75 amps at 48 volts for 2 hours. 48 volts at 75 amps is 3600 watts. If your generator is only 3000 watts, you will need longer charge time. If your charger can't produce 75 amps at 48 volts, it will take longer. If you have 12 volt chargers, you will need 4 of them and likely end up with an electrical fire hazard.
Taking your 3000watt generator and charging while driving will almost keep up with the power drain.
Now add lights and sound to drain more power...
Note that these are approximations, but are close to what you can expect.
Also in most cases these carts are always plugged in when not in use in the default world.
Is 4 shots enuff? no foo-foo drinks; just naked Espresso
Tactical Espresso Service http://home.comcast.net/~espressocamp/
Field Artillery Tractor
FOGBANK, GOD OF HELLFIRE
BLACK ROCK f/x Trojan Horse,Anubis,2014Temple
burn shit and blow shit up
Tactical Espresso Service http://home.comcast.net/~espressocamp/
Field Artillery Tractor
FOGBANK, GOD OF HELLFIRE
BLACK ROCK f/x Trojan Horse,Anubis,2014Temple
burn shit and blow shit up
- Dr Helix
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I agree with ExpressoDude. I have built two mutant vehicles using golf carts as starting points; one electric, one gas. The electric was much harder to maintain and not as reliable. And unless you can be on the grid, you are running a generator for much of the day to keep it going. Incorporating a small generator to keep the batteries topped off is the answer, but then you're running SOMETHING. That's why I have gone gas powered and spent a lot of time dampening the noise so it's actualy pretty quiet. One other point. Please make the effort to REALLY turn it into a mutant vehicle. Radical change is key. Gluing on some fur and a few lights is not radical change. Have fun with it though. I'll be excited to see what you come up with
"Love, Rockets and write when you get work"
- unjonharley
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- Captain Goddammit
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This is exactly the point that is often lost on people considering electric vehicles.EspressoDude wrote: Recharge requires a 48volt charger that has to replace the energy taken out.
A little home battery charger or solar panel isn't going to produce the energy it takes, in a reasonable amount of time, to replace the power a vehicle uses.
My land yacht isn't that radically lit, DMV even said it needs more, and as it is it takes 500+ watts just for the lights... more if I turn on everything, plus a few hundred more for the sound system.EspressoDude wrote: Now add lights and sound to drain more power...
So what should you do? Go for it, none of this is intended to discourage you, just make you aware of the logistics involved in the engineering of a good mutant vehicle. Most mutants are a lot more involved than the average e-taking raver passengers ever know. My vote is convert to a gas motor if you're up to it, I think overall it would be cheaper and work better.
If you stay with electric, think BIG charger, and carrying the generator aboard the vehicle.
GreyCoyote: "At this rate it wont be long before he is Admiral Fukkit."
- Captain Goddammit
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Definitely true! If you lived in Seattle I'd fire up the welder and help you build the thing myself!theCryptofishist wrote:If you spend a certain amount of time infiltrating the Reno burners groups, you'll get people begging to weld for you.LostinReno wrote:
Motsky, I wished you lived closer, we could use all the help we can get and welding skills!
GreyCoyote: "At this rate it wont be long before he is Admiral Fukkit."


